It’s that time of the year, where most of my autocross and road racing friends are packing up their cars for the fall and winter. During the ‘off season’, they would love to be able to get more practice time in, but when you’re running a club racer like a Spec Miata or a Spec Racer Ford, getting practice time is an incredibly expensive premium.
Very few people have the resources to simply rent a full-size track, afford transportation and manage the regular consumable costs in order to practice sufficiently between big races or during the winter months. Continue reading
About 20 years ago, when Sega came out with ‘Pole Position’, video-games weren’t much help for the up- and- coming racing driver. However, now with the advances in modern video game technology, I feel that racing games have become a useful driver development tool.
For drivers like myself, who don’t have access or budget to spend all day at the track or in a state-of-the-art racing simulator, using a video game is useful aid for when I am able to set a wheel on the track. Of course, you don’t get the same kinesthetic information as you would in a real car. I don’t think that racing games should be used to simulate real-world physical driving. However, I think a good video game is useful to develop stronger mental programming within the driver.